On 14 June 2013 11:56, Christian Buchner <[email protected]> wrote: > Is there any particular reason why it's done this way, instead of relying on > the osg PixelBufferObject?
I don't recall the specific decision when osgscreencapture was written, but in sometimes for very specific purposes it's lighter weight and more convinient to just use OpenGL directly. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

