On 14 June 2013 11:56, Christian Buchner <[email protected]> wrote:
> Is there any particular reason why it's done this way, instead of relying on
> the osg PixelBufferObject?

I don't recall the specific decision when osgscreencapture was
written, but in sometimes for very specific purposes it's lighter
weight and more convinient to just use OpenGL directly.

Robert.
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