Hi All, I have completed all the key bits of work that I have wanted to complete for the OSG-3.2 stable release, but there are still a few loose ends such as clearing submissions backlog and some following on work releated to the cleanup of osg::Geometry.
While I have done a little bit of client work in the last month the majority of my time has been focused on work moving us towards OSG-3.2, my window of opportunity for dedicating so much time to pure open source work is limited though, I have a two week family holiday booked for the first half of July, and will likely be doing some client work end of July, then in August will be diving head long back into client work - much of this will be open source work, but it'll new feature development rather than support/release work. This gives me a short window to get 3.2 out the door, next week I'm around, then last two weeks of July are when I'll try and keep free of other commitments so I can tackle all that is required to put 3.2 to bed. I can't make a stable release without the community though, testing across all the platforms we support, and against real applications is what we'll require to make sure OSG-3.2 is as stable and efficient as the community deserve. So please help out, lets make 3.2 our best release to date. If you can help with testing on particular platforms please step forward, the more niche the platform the more important you'll be to making sure that your platform of choice is properly supported. I'll be doing all my work on Kubuntu 13.04 with NVidia hardware so will be able to cover this platform, but the dozens of other combinations we support I'll need the community to pitch in. If we can I'd like to have 3.2 by the end of July, in time for Siggraph, and in time for me to relax before I run 43 miles along the northern half of the West Highland Way on the 3rd of August ;-) In a perfect world I'd tag 3.2 for the end of next week, but realistically this is unlikely to result in a stable release that has been tested well enough! Thanks in advance for you help, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

