Hi, I'm trying to control a BasicAnimationManager * manually i.e. I like to be able to implement a command to display a certain keyframe of the animation. At the moment I'm already able to launch play, stop with various play modes on a fbx model.
I've found the manner to extract channels [1] and I have tried to set value of a specific channel but it seems not to work. How does it work internally? I need this because I like to launch the animation in a collaboration environment in which animation on different pc should be synchronized. As first thing I could also be satisfied to be able only to position animation as before playing animation in a single step (without executing the animation with play mode ONCE). Thank you! Cheers, Francesco [1] http://forum.openscenegraph.org/viewtopic.php?t=9881&highlight= ------------------------ Francesco Argese ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54923#54923 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

