Hi,

I'm trying to control a BasicAnimationManager * manually i.e. I like to be able 
to implement a command to display a certain keyframe of the animation. At the 
moment I'm already able to launch play, stop with various play modes on a fbx 
model.

I've found the manner to extract channels [1] and I have tried to set value of 
a specific channel but it seems not to work. How does it work internally?

I need this because I like to launch the animation in a collaboration 
environment in which animation on different pc should be synchronized.

As first thing I could also be satisfied to be able only to position animation 
as before playing animation in a single step (without executing the animation 
with play mode ONCE).

Thank you!

Cheers,
Francesco

[1] http://forum.openscenegraph.org/viewtopic.php?t=9881&highlight=

------------------------
Francesco Argese

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54923#54923





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