Hi, today I have found an interesting example regarding the topic on book "OpenSceneGraph 3.0: Beginner's Guide": it creates an animation (pages from 220 to 225) defining channels.
I have seen that animation works using an UpdateCallback of type osgAnimation::UpdateMatrixTransform. This updateCallback updates a matrix transform to create animation. I have tried to save the original matrix loaded in this MatrixTransform (obtained through a Visitor on a node that has nodeCallback of type UpdateMatrixTransform) and to reapply it after stopping the animation. I expect that the final position of the animated object could be the same of the position at the start of animation but it doesn't work in this manner. Am I wrong somewhere? Does the animations loaded from fbx work in a differente manner? Thanks, Francesco ------------------------ Francesco Argese ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54946#54946 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

