Hi, after trying to create a osgQML item myself and finding both of your projects, I thought I'd let you know that I ended up using QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one).
This solution works charming and spares me the hussle of creating FBOs myself or switch contexts. I have to admit though that I don't need permanent updates of the scene, just reacting to mouse and keyboard events and that there might be a drawback in performance if the scene is updated permanently using a timer. For that maybe the "textureinthread" example coming with the Qt sources might offer a better way. Hope that helps. Cheers, René ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55146#55146 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

