Hi,

after trying to create a osgQML item myself and finding both of your
projects, I thought I'd let you know that I ended up using
QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one).

This solution works charming and spares me the hussle of creating FBOs
myself or switch contexts. I have to admit though that I don't need
permanent updates of the scene, just reacting to mouse and keyboard
events and that there might be a drawback in performance if the scene is
updated permanently using a timer. For that maybe the "textureinthread"
example coming with the Qt sources might offer a better way.

Hope that helps.

Cheers,
  René

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55146#55146





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to