Hi René,

sorry I forgot to reply my own thread when I found the solution.
I was simply missing a glFlush() call after rendering the osg frame in its
own gl context!
I still haven't update the code on github, will do it tonight.

Cheers,
ricky



On Fri, Jul 5, 2013 at 10:19 AM, René Schmitz <[email protected]> wrote:

> Hi,
>
> after trying to create a osgQML item myself and finding both of your
> projects, I thought I'd let you know that I ended up using
> QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one).
>
> This solution works charming and spares me the hussle of creating FBOs
> myself or switch contexts. I have to admit though that I don't need
> permanent updates of the scene, just reacting to mouse and keyboard
> events and that there might be a drawback in performance if the scene is
> updated permanently using a timer. For that maybe the "textureinthread"
> example coming with the Qt sources might offer a better way.
>
> Hope that helps.
>
> Cheers,
>   René
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55146#55146
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to