Hi Jan, I just had a quick look over the osgoculusviewer code and first thought is that it should be possible to convert the code across to the new a osgViewer::ViewConfig subclass which could sit alongside the new include/osgViewer/config configurations. The implementation would use a series of View slave Camera's and would make support available to any OSG viewer application that assigns the OculusRift config.
If someone would send me an Oculus Rift then I'd be in great position to help test and make it all work perfectly :-) Robert. On 10 July 2013 22:49, Jan Ciger <[email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hello, > > If someone is interested in using Oculus Rift with OSG, there is a > first shot at a nodekit with an example on Github: > https://github.com/bjornblissing/osgoculusviewer > > We have been working on this together with Björn Blissing from the > Swedish National Road and Transport Research Institute, who published > the first draft of it. The code is still a bit rough, but it seems to > work. Any improvements and bug reports are very welcome. > > Best regards, > > Jan > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.13 (GNU/Linux) > Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ > > iD8DBQFR3dbdn11XseNj94gRAtVXAJ4oB0W7kwa4iHgC1z9m25Z+yVRjmwCgnQKd > uvse4wXzMuSl3KF7MV+rXYE= > =+PyX > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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