Hi Robert et al, I have implemented the orientation handling as a NodeCallback connected to the main camera. This makes it possible to use the current MatrixManipulators and then get the head orientation changes stacked on top.
I have made enabling of the NodeCallback optional for those users that want to roll their own MatrixManipulator or other desired control scheme. I will probably leave the old (non osg::viewConfig) implementation as a separate option for those who uses osg prior to version 3.2.0 I will push the latest changes to github as soon as I have cleaned up the code a bit. Regards, Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56620#56620 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

