Hi Robert et al,

I have implemented the orientation handling as a NodeCallback connected to the 
main camera. This makes it possible to use the current MatrixManipulators and 
then get the head orientation changes stacked on top.

I have made enabling of the NodeCallback optional for those users that want to 
roll their own MatrixManipulator or other desired control scheme. 

I will probably leave the old (non osg::viewConfig) implementation as a 
separate option for those who uses osg prior to version 3.2.0

I will push the latest changes to github as soon as I have cleaned up the code 
a bit.

Regards,
Björn

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