Hi Cody, I'm a bit confused about what you might be trying to do. Could you take a step back and try to explain what you are trying to do at a higher level, then others should be better able to suggest how to tackle this type of task.
Cheers, Robert. On 13 July 2013 22:10, Cody Hanika <[email protected]> wrote: > Hello everyone, > > I am trying to load an OpenGL texture into an osg::Image. I know the > OpenGL textureId and I have attempted using both > Image::readImageFromCurrentTexture after using glBindTexture() in a > Drawable subclass as well as manually using glGetTex* calls to retrieve > information about the texture from the texId and then using > Image::setImage. I am doing all of this in a Drawable subclass and then > returning the image to a class that draws a Geometry quad. I am calling > Image::dirty() and have the dataVariance as DYNAMIC. > > I am just getting the previosuly bound texture mapped to the quad. I have > just loaded a random texture using osgDB::readImageFile and that works so I > know I am mapping the texture correctly. > > Any idea if I am trying to set the osg::Image data incorrectly or if I am > missing something that I need to do? > > Thanks! > > Cody > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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