Thanks for the response Robert. So what is going on is I am trying to incorporate CEGUI into OpenSceneGraph. So CEGUI is a GUI system that is meant to be used as a menu system that is always displayed 2d on the screen and not embedded in 3d space. What I am trying to do is utilize CEGUI's tools for quickly creating a functional GUI. The original example I found was in the OSG 3 cookbook, and for my application I want to be able to embed it in 3d space and have the user be able to interact with it.
So what I have accomplished so far is used an osg::Drawable to give CEGUI a context to render and then CEGUI provides a function to return its OpenGL textureId which I then was able to just use glBindTexture with that and do basic texture mapping to a quad using OpenGL calls. I was then able to setup the GUI to dymically update as well as follow me through the scene. But, I would now like to be able to actually use OpenSceneGraph's osg::Geometry to draw this quad. To do this texture mapping, I am just following the example in the OSG 3.0 beginner's guide, with the image coming from the Drawable that is holding all the CEGUI stuff. So what I have is an OpenGL texture Id to work with, and I need use that to map that texture to a quad. I know my texture mapping is correct as I have just tried loading an image with osgDB and mapping that, and that works. But when I am trying to grab the image from my drawable, what gets mapped to the quad is the last texture that was used. I have tried using Image::setImage as well as Image::readImageFromCurrentTexture after calling glBindTexture, but neither have worked for me. tl;dr, given an OpenGL texture ID, how can I map the texture associated with that ID to a quad using osg::Geometry? Thanks! Cody On Thu, Jul 18, 2013 at 10:15 AM, Robert Osfield <[email protected]>wrote: > Hi Cody, > > I'm a bit confused about what you might be trying to do. Could you take a > step back and try to explain what you are trying to do at a higher level, > then others should be better able to suggest how to tackle this type of > task. > > Cheers, > Robert. > > On 13 July 2013 22:10, Cody Hanika <[email protected]> wrote: > >> Hello everyone, >> >> I am trying to load an OpenGL texture into an osg::Image. I know the >> OpenGL textureId and I have attempted using both >> Image::readImageFromCurrentTexture after using glBindTexture() in a >> Drawable subclass as well as manually using glGetTex* calls to retrieve >> information about the texture from the texId and then using >> Image::setImage. I am doing all of this in a Drawable subclass and then >> returning the image to a class that draws a Geometry quad. I am calling >> Image::dirty() and have the dataVariance as DYNAMIC. >> >> I am just getting the previosuly bound texture mapped to the quad. I have >> just loaded a random texture using osgDB::readImageFile and that works so I >> know I am mapping the texture correctly. >> >> Any idea if I am trying to set the osg::Image data incorrectly or if I am >> missing something that I need to do? >> >> Thanks! >> >> Cody >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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