Hi, managed to compile latest osg debug on linux ( possible cmake-gui made some some strange things after severl reconfigurations - absolutely clean svn code compiled just fine ).
but still the same error in osgviewer ( now osgviewerd ) with OpenGL ES 2.0 enabled > GraphicsWindowX11::init() - eglInitialize() succeded eglMajorVersion=1 > iMinorVersion=4 > GraphicsWindowX11::init() - window created =1 > Warning: TexGen::apply(State&) - not supported. > Warning: Material::apply(State&) - not supported. > Warning: TexGen::apply(State&) - not supported. I will look with debugger tomorrow. but a small question - is such output is expected on linux or is it osg bug? Regards Sergey On Tue, Jul 23, 2013 at 8:19 PM, Sergey Kurdakov <[email protected]> wrote: > Hi, > > I try to make some experiments with OpenGL ES 2.0 on both windows and linux, > and while I myself is searching for answers ( I think will resolve in > coming days ), I will share few observations for anyone concerned. > > I have following problem with latest development code. > > On windows > > using http://code.google.com/p/angleproject/ and > https://github.com/fantasydr/sdl-gles and SDL viewer example I > attempted to have > OpenGL ES 2.0 with visual studio compiler > > ( I used recommended settings ) > > Cmake settings for OpenGL ES 2.0 > OSG_GL1_AVAILABLE OFF > OSG_GL2_AVAILABLE OFF > OSG_GL3_AVAILABLE OFF > OSG_GLES1_AVAILABLE OFF > OSG_GLES2_AVAILABLE ON > OPENGL_INCLUDE_DIR /pathtogles/include/ > OPENGL_LIBRARY /pathtogles/lib/libGLESv2.so > OPENGL_egl_LIBRARY /pathtoegllib/libEGL.so > OSG_GL_DISPLAYLISTS_AVAILABLE OFF > SG_GL_MATRICES_AVAILABLE OFF > OSG_GL_VERTEX_FUNCS_AVAILABLE OFF > OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OFF > OSG_GL_FIXED_FUNCTION_AVAILABLE OFF > OSG_CPP_EXCEPTIONS_AVAILABLE OFF > > While mostly it works - it compiles and runs, it fails to compile > build-in osg shaders ( though I checked to have D3Dcompiler_46.dll in > bin folder otherwise http://code.google.com/p/angleproject/ will not > work outside visual studio ), > > You might find my OpenGL ES/SDL cpp file in attachment. > > to check further problem I also compiled osg on linux with mesa es > 2.0 support (on latest ubuntu ) > with exact paths for opengl > > OPENGL_egl_LIBRARY /usr/lib/x86_64-linux-gnu/mesa-egl/libEGL.so.1 > > OPENGL_gl_LIBRARY /usr/lib/x86_64-linux-gnu/mesa-egl/libGLESv2.so > > somehow I also get problems in release build I get from osgviewer with cow.osg > > the output reads > > GraphicsWindowX11::init() - eglInitialize() succeded eglMajorVersion=1 > iMinorVersion=4 > GraphicsWindowX11::init() - window created =1 > Warning: TexGen::apply(State&) - not supported. > Warning: Material::apply(State&) - not supported. > Warning: TexGen::apply(State&) - not supported. > > and no cow is visible > > So does it mean that current opengl es implementation unusable? > > (I will bebug on linux tomorrow, because so far adding > IF( NOT CMAKE_BUILD_TYPE ) > SET( CMAKE_BUILD_TYPE Debug ) > SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DDEBUG" ) > ENDIF( NOT CMAKE_BUILD_TYPE ) > > to CMakeLists.txt causes problem with linker ( not sure it problem > with CMakeLists.txt or with my actions - > I'm not very quick when on linux ). > > Regards > Sergey _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

