Hi Robert,

> OpenGL ES 2.0 does not support TexGen or Material, and in fact has fixed
> function pipeline at all.

yes, just forgot it and seen few shaders in replacement of fixed pipeline.

> When using OpenGL ES 2.0 you need to use shaders exclusively, there is the
> osgUtil::ShaderGenVisitor that can attempt to convert some fixed function
> scene graphs across to shaders for you but it's not very sophisticated so
> can only handle quite simple scene graphs.

ok,  thanks.


Regards
Sergey
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