Hi Robert, > OpenGL ES 2.0 does not support TexGen or Material, and in fact has fixed > function pipeline at all.
yes, just forgot it and seen few shaders in replacement of fixed pipeline. > When using OpenGL ES 2.0 you need to use shaders exclusively, there is the > osgUtil::ShaderGenVisitor that can attempt to convert some fixed function > scene graphs across to shaders for you but it's not very sophisticated so > can only handle quite simple scene graphs. ok, thanks. Regards Sergey _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

