Hi All,

This afternoon I tagged the 3.2.0 stable release, and just now have
begun updating the OSG website.  We don't have any binaries yet, if
you will be building some let me know and I can provide links to them.

Press release (a bit combled together, feel free to suggest revisions ;-)

    
http://www.openscenegraph.org/index.php/community/press-releases/143-openscenegraph-3-2-release

Downalods page:

     http://www.openscenegraph.org/index.php/download-section/stable-releases

Source code:

    Zip file containing source code : OpenSceneGraph-3.2.0.zip
    Subversion tag for 3.2.0 : svn co
http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.2.0
OpenSceneGraph

Key deliverables:

    Improvements to OpenGL ES 1.1 and 2.0 support, including platform
specific extensions
    Revamped QTKit, imageio and quicktime plugins for improved support
of iOS and OSX
    New avfoundation plugin for reading video on iOS and OSX
    New ktx plugin for reading Khronos Texture Files
    New OpenGL extensions support including compute shaders,
tessellation shaders, integer array formats and associated Vec*
classes, primitive restart
    Improvements to osgManipulator NodeKit that introduce new
manipulators and improve flexibility and customizability
    Updates to osgQt to support Qt5 and provide better support for Qt4
    New osgGA::Device base class for recieving from and sending events
to both real and virtual devices in a generic, extensible way
    New ZeroConf, RestHTTP and OSC plugins to enable remote control of
applications such as controlling desktop systems from tablets and
phones
    Improvements to osgVolume NodeKit and DICOM plugin for better
medical visualization
    New TrackVis .trk track files plugin for the visualization of brain scans.
    Improvements to osgPresentation NodeKit and Present3D application
to make it possible to create non-linear interactive, remote
controlled shows
    New osgViewer::ViewConfig class with range of implementations to
make it easier to configure viewers for advanced rendering support
    Support for GPU based Keystone correction with onscreen editing
making it possible to use low cost projectors in off axis setups
    Clean up of osg::Geometry class removing all deprecated slow path
API's resulting in a smaller and faster Geometry class
    Addition of deprecated_osg namespace and deprecated_osg::Geometry
class that provides deprecated BIND_PER_PRIMITIVE and array indices
APIs to add with porting
    New ViewDependentShadowMap shadow rendering class that combines
enables robust combining of parallel split and perspective shadow map
techniques
    Updates of plugins to work with the latest FBX, ffmpeg, NVTT,
OpenVRML, LibVNCServer releases

Many thanks to everyone that has contributed to this release, both in
coding and testing/debugging.  You've been awesome!!

Robert.
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