Hi Alexandre,

The best fit would seem to be the osg::ImageSequence class, which
allows you to assign a series of Images or filenames to those images
and page them in on deman or upfront.  Have a look at the
osgimagesequence example.

Robert.

On 25 July 2013 19:57, Alexandre Vaillancourt
<[email protected]> wrote:
> Hi all,
>
> I've tried to post on the forums but they seem to have been out of order for
> a while.
>
> So here goes.
>
> We're in the process of adding an animated 'Currently loading, please wait'
> icon to our loading screen, Basically, I thought about using ~30 images and
> showing them one by frame, so that it looks animated.
>
> I know there are ways to use AVIs or GIFs to achieve this, but due to the
> lack of good transparency support, I chose to use PNGs that have
> transparency.
>
> I see two ways to achieve this:
> 1) ~30 images on the same PNG file, and use that file as a texture on a
> quad, and move the texture coordinate on the appropriate location each frame
> 2) ~30 images, each in their on PNG file, and change the texture on the
> quad, once per frame.
>
> I was wondering what was the generally proffered method, and if there was
> other alternatives.
>
> Thanks!
>
> --
> Alexandre Vaillancourt
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to