I saw STL loader sources on OSG 3.2 Now I think it is clear. It is enough to have a list of triangles as primitive set. Before I tried to avoid duplicated vertices but this force me to have indexed arrays so now I allow duplicated vertices. Then I have normals with BIND_PER_VERTEX (so 3 normals on each faces)
Anyway now fast paths are on and everything works much better. Do you think this is the best I can do? Thank you again Cheers, Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55470#55470 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

