Inherit it the wrong term. The sofa Node would be parented to the room Node. But, Geode can't have children, only Groups (another kind of Node) can. So you'd make a Room Group. Its children would be the Room Walls Geode and the Sofa Geode. Rotating the Room Group would rotate all the stuff that was a child of it (Walls and Sofa). But Groups and Geodes don't know how to rotate by themselves.
Rotating is usually done by a special derived type of Group Node called a PositionAttitudeTransform. Make your Room Group be a PositionAttitudeTransform instead and you can rotate its children. In order to rotate the sofa without rotating the room, you would need to make the sofa be a child of a Sofa PositionAttitudeTransform, which itself was the child of the room PositionAttitudeTransform. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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