Hi CJ,

We've been using OSG with either CAVELib or Mike Weiblen's osgVRPN with Will 
Hollingsworth's additions:

 https://github.com/VirtualMe/osgvrpn/tree/master/trunk

We've tested it with an old serial Flock of Birds, and a couple Intersense 
devices, including one mounted to an iGlasses HMD.

I still haven't checked out a Rift, but latency isn't an issue with our simple 
scenes.


CJ wrote:
> Hi,
> 
> I'm looking for a graphics engine for a flight simulator using a HMD like the 
> Oculus Rift.
> Because of the HMD I need a very low latency. But I also would like very high 
> graphics quality.
> 
> Which of the following two approaches would be best?
> A. 
> Use some high quality game engine and switching off all features that result 
> in high latency. Thus lowering the latency. I do not know if there will still 
> be high enough quality graphics left.
> B.
> Use OSG and add features for higher quality graphics witout adding to much 
> latency. I do not know if that is doable.
> 
> I think the big advantage of B (using OSG) is that I have full controll of 
> the rendering. So low latency may be easier to get. But how difficult wil it 
> be to add features to get high quality graphics?
> 
> I hope you guys can give some usefull comments on this.
> Thank you!
> 
> Cor


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