Hi, I'm looking for a graphics engine for a flight simulator using a HMD like the Oculus Rift. Because of the HMD I need a very low latency. But I also would like very high graphics quality.
Which of the following two approaches would be best? A. Use some high quality game engine and switching off all features that result in high latency. Thus lowering the latency. I do not know if there will still be high enough quality graphics left. B. Use OSG and add features for higher quality graphics witout adding to much latency. I do not know if that is doable. I think the big advantage of B (using OSG) is that I have full controll of the rendering. So low latency may be easier to get. But how difficult wil it be to add features to get high quality graphics? I hope you guys can give some usefull comments on this. Thank you! Cor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55216#55216 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org