Hi Joseph, I'm not famaliar with the DBX and 3DS formats as I'm not the author of these plugins but I would say in general that 3rd party formats like these will only be able to map a small subset of OSG functionality, and in some case there may be no clear path to implementing it. In the case of PositionAttitudeTransforms the only thing that might be possible would be to convert to a MatrixTransform, potentially this could be done by the exporter, but then what do you do for AutoTransform, Billboards, PagedLODs etc. etc. There is huge parts of the OSG that will be only be supportable by the native formats.
Robert. On 7 August 2013 15:48, Joseph Sahexmeier <[email protected]> wrote: > Hi, > > I just compiled OSG 3.2.0 with fbx plugin support. > > When exporting my scene in FBX or 3DS formats, some objects are not correctly > placed. This does not happen when exporting to .osg or .ive. > > Looking further on it, I realized that those objects not located properly > were children of PositionAttitudeTransfroms. > > Replacing PositinoAttitudeTransforms for MatrixTransforms results in correct > FBX and 3DS models. > > I had never tried this before since I have always used native formats, so I'm > sorry if this is a known issue that I missed before. > > Thank you! > > Cheers, > Joseph > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55798#55798 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

