Hi John, Do you know what version of OSG the model was created with?
I've noticed that older versions of OSG will crash when attempting to load osgb files created with newer versions. I haven't pinpointed exactly which version caused this issue, but it happened when I upgraded from 72 to 93. I noticed that you are using version 80, so this could explain the crashes you are experiencing. Cheers, Farshid On Mon, Aug 19, 2013 at 11:24 AM, John Farrier <[email protected]>wrote: > Hi, > > I am attempting to load a 3D model (.osgb) in my application using > > > Code: > auto model = osgDB::readNodeFile(this->_modelFile); > > > > > After that, I immediately want to get the bounding sphere size: > > > Code: > osg::BoundingSphere bs = model->getBound(); > > > > While this generally works fine, there are some models that this > consistently crashes (it's not an exception) on. It seems to be calling > "discardAllDeletedDisplayLists" just before the crash. Here's the stack > trace: > > > Code: > osg80-osg.dll!osg::Drawable::Extensions::setupGLExtensions() + 2336 bytes > osg80-osg.dll!osg::Drawable::discardAllDeletedDisplayLists() + 1111 bytes > osg80-osg.dll!osg::Geometry::accept() + 543 bytes > osg80-osg.dll!osg::Drawable::computeBound() + 123 bytes > osg80-osg.dll!osg::Drawable::getBound() + 124 bytes > osg80-osg.dll!osg::Geode::computeBound() + 120 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Transform::computeBound() + 56 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Switch::computeBound() + 382 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Transform::computeBound() + 56 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Transform::computeBound() + 56 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Transform::computeBound() + 56 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Transform::computeBound() + 56 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Switch::computeBound() + 382 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > osg80-osg.dll!osg::Group::computeBound() + 209 bytes > osg80-osg.dll!osg::Node::getBound() + 96 bytes > > > > > The really odd thing here is that the model loads just fine with > osgViewer. Is there something I could be doing to the state of OSG that > would cause it to fail in my own application? > > (The application isn't trivial, or I would post more code.) > > Thank you! > > Cheers, > John > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55871#55871 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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