Hi,

SOLVED

So the problem was that I was corrupting "something" by doing two things in my 
application:  1.) I was initializing my osg::GraphicContext::Traits on a 
different thread than I was running and 2.) I was initializing the 
osg::GraphicContext itself on a different thread than I was running.  

The program still basically worked I assume because I did end up calling 
"makeCurrent" on my context appropriately.  Keeping everything on one thread, 
however, seems like a much better solution in general.

Thank you for all the help!

Cheers,
John

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http://forum.openscenegraph.org/viewtopic.php?p=55912#55912





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