Hi, SOLVED
So the problem was that I was corrupting "something" by doing two things in my application: 1.) I was initializing my osg::GraphicContext::Traits on a different thread than I was running and 2.) I was initializing the osg::GraphicContext itself on a different thread than I was running. The program still basically worked I assume because I did end up calling "makeCurrent" on my context appropriately. Keeping everything on one thread, however, seems like a much better solution in general. Thank you for all the help! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55912#55912 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org