Hi Jordi, ok thanks for the advice. But how about the repeating textures in different models? I think they will be repeated for every model's ive-file even if they are shared and may take up too much space depending on the application. I also need to be able to accept any file given by the user, so not all of the assets are under my control so to speak.
By the way, do you guys have any idea about how to make go away the osg-noficiations when using opengl-es 2.0? I see many warnings which I think are related to the properties of the old fixed pipeline (like lighting on/off) I thought when osg is built for the core profile / opengl-es 2.0, it deals deal with these kind of things automatically and appearently it does not. I have been able to remove a large number of features by modifying the osg-files by hand, but it is a time-consuming processs and I have not been able to remove all of them. But strange enough, this does not cause any visual problems as long as I use my own shaders but the notifications are still there and they may take up signifant amount of time while trying to set up properties which are not available in the new core profile anyway (and these notifications are being sent during every frame). I have disabled them using osg::setNotifyLevel() but I do not think this is a safe approach because I want to be able to log the osg-output while the user uses the app and it should not bloat the whole log-file due to an error that can be avoided. Is there a visitor or utility to remove all or a subset of the properties related to the old-fixed pipeline functionality? Jordi Torres wrote: > Hi Deniz and Raphael, > > > In my opinion it is worth to use the osg binary native format in mobile > applications, as it should reduce the weight of the model file, and it does > not have application specific features. In our applications we convert first > all the models to the native format using osgconv. > Cheers, Deniz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55996#55996 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

