Hi all,

I have not been able to setup an FBO on android using osg built for opengl-es 
2.0. On the opengl-es 2.0 side I cannot attach depth textures to the fbo's, 
while on the android side I cannot attach depth renderbuffer to the cameras. 
Any ideas how to overcome this ?

Thank you!

Cheers,
deniz

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http://forum.openscenegraph.org/viewtopic.php?p=56037#56037





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