Hi all, I have not been able to setup an FBO on android using osg built for opengl-es 2.0. On the opengl-es 2.0 side I cannot attach depth textures to the fbo's, while on the android side I cannot attach depth renderbuffer to the cameras. Any ideas how to overcome this ?
Thank you! Cheers, deniz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56037#56037 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

