Please consider a case where I have a single scene graph and I am torn between
a) create one CompositeViewer holding n viewers and calling CompositeViewer::frame() just once b) creating n viewers and calling Viewer::frame() n times And as a bonus please consider: c) I want to add/remove viewers at runtime d) I'm happy to run SingleThreaded Question: What are the repercussions of choosing (a) when I "should" have chosen (b)? What are the repercussions of choosing (b) when I "should" have chosen (a)? === I think I want (?) an answer that includes terms such as "DatabasePager", "texture loading", "efficiency", "releaseGLObjects". Thank you! Chris _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

