Hi Chris, Please tack a step back and tell us what your application requires in terms of windows, views and scenes in them. Also please tell us if you want to the various windows and views to be re-rendered as one.
Robert. On 10 September 2013 23:27, Chris Stankevitz <[email protected]>wrote: > Please consider a case where I have a single scene graph and I am torn > between > > a) create one CompositeViewer holding n viewers and calling > CompositeViewer::frame() just once > > b) creating n viewers and calling Viewer::frame() n times > > And as a bonus please consider: > > c) I want to add/remove viewers at runtime > > d) I'm happy to run SingleThreaded > > Question: > > What are the repercussions of choosing (a) when I "should" have chosen (b)? > > What are the repercussions of choosing (b) when I "should" have chosen (a)? > > === > > I think I want (?) an answer that includes terms such as > "DatabasePager", "texture loading", "efficiency", "releaseGLObjects". > > Thank you! > > Chris > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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