On Wed, Sep 11, 2013 at 10:39 AM, Robert Osfield
<[email protected]> wrote:
> First up I'd create a single graphics context, this can would be a pbuffer
> in your case.  This graphics context would live for life of the application.
>
> Second I'd have a single CompositeViewer that lives throughout your
> application.
>
> I'd then have a working set of View's that share the scene graph, and share
> the same graphics context.  All these Views would be added to the
> CompositeView.  At start up these View's would be disabled by setting their
> View Camera's NodeMask to 0x0.

Robert,

Thank you.  I implemented this and it is rock solid.  I had to do some
head scratching as all my viewers might be running at different
resolutions but I solved this by 1) making the pbuffer large enough
and 2) changing the camera viewports as needed.

Thanks again,

Chris
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