On Wed, Sep 11, 2013 at 10:39 AM, Robert Osfield <[email protected]> wrote: > First up I'd create a single graphics context, this can would be a pbuffer > in your case. This graphics context would live for life of the application. > > Second I'd have a single CompositeViewer that lives throughout your > application. > > I'd then have a working set of View's that share the scene graph, and share > the same graphics context. All these Views would be added to the > CompositeView. At start up these View's would be disabled by setting their > View Camera's NodeMask to 0x0.
Robert, Thank you. I implemented this and it is rock solid. I had to do some head scratching as all my viewers might be running at different resolutions but I solved this by 1) making the pbuffer large enough and 2) changing the camera viewports as needed. Thanks again, Chris _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

