Hi Chris,

On 13 September 2013 00:09, Chris Stankevitz <[email protected]>wrote:

> Thank you.  I implemented this and it is rock solid.  I had to do some
> head scratching as all my viewers might be running at different
> resolutions but I solved this by 1) making the pbuffer large enough
> and 2) changing the camera viewports as needed.
>

Great to hear it worked out well, and the multi-resolution trick you took
is exactly what I would have recommended.

The only other thing you might be able to add to the mix is that I believe
NVidia and/or ATI now have API's for controlling encoding down on the GPU
so you might be able to offload the work of compressing the video stream
down to the GPU too.

Robert.
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