Hi,

Does the following line return a complete texture object 


Code:

            osg::Texture::TextureObject* tex = _texref->getTextureObject( 
osgCompute::GLMemory::getContext()->getState()->getContextID() );




I am going through a source and to map it to my own requirement i need to know 
if i have a complete texture or not.



Thanks
Sajjadul

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http://forum.openscenegraph.org/viewtopic.php?p=56372#56372





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