Hi,
Does the following line return a complete texture object
Code:
osg::Texture::TextureObject* tex = _texref->getTextureObject(
osgCompute::GLMemory::getContext()->getState()->getContextID() );
I am going through a source and to map it to my own requirement i need to know
if i have a complete texture or not.
Thanks
Sajjadul
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http://forum.openscenegraph.org/viewtopic.php?p=56372#56372
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