Hi,

I think I have resolved the problem in the mean time. IIRC the problem was that 
I was picking during regular mouse events (not the osg ones) which could happen 
any time during traversals. I believe I fixed it with a mutex around frame() 
and the picking. That might be suboptimal with regards to performance, but 
would have been difficult to do in another way due to our framework.
 
Cheers,
David

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56375#56375





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to