Quick update. By doing the following:
#include <GL/glew.h> // To fix the incompatible stuff between glew and osg 3.2.0 #undef GL_ARB_gpu_shader_fp64 #include <osg/gl2Extensions> The problem with include\osg\uniform(454): error C2065: 'GL_DOUBLE_MAT2x3' : undeclared identifier include\osg\uniform(455): error C2065: 'GL_DOUBLE_MAT2x4' : undeclared identifier include\osg\uniform(456): error C2065: 'GL_DOUBLE_MAT3x2' : undeclared identifier include\osg\uniform(457): error C2065: 'GL_DOUBLE_MAT3x4' : undeclared identifier include\osg\uniform(458): error C2065: 'GL_DOUBLE_MAT4x2' : undeclared identifier include\osg\uniform(459): error C2065: 'GL_DOUBLE_MAT4x3' : undeclared identifier is resolved. On Thu, May 2, 2013 at 11:52 AM, Markus Hein <[email protected]> wrote: > Hello All, > > > Den 27.04.2013 10:18, skrev Sebastian Messerschmidt: > > Hello Anders, > > > Hi all. > > I wanted to start using the latest dev build (3.1.5) with VisualStudio > 2012. 64Bit. > > However, I immediately got a few problems: > > #1.WARNING: The warning: fstream(41): warning C4250: 'osgDB::fstream' : > inherits > 'std::basic_ostream<_Elem,_Traits>::std::basic_ostream<_Elem,_Traits>::_Add_vtordisp2' > via dominance > > From the class class OSGDB_EXPORT fstream : public std::fstream > > Is still very much present and give a lot of warnings all over the place. > > The first warning has been discussed more than once. > If you get linker errors somewhere later on, the only workaround I know of > is to set the linker to /FORCE: MULTIPLE > > > > I tried /FORCE: MULTIPLE , but it couln't solve the linker errors I got, > using VS2012 Update2 (v11_xp platform toolset). I was unable to build my > app and I was searching for the reason: > > std::ofstream is used directly somewhere in my app-code, the kode was > including <osgDB/FileUtils>. It compiled, but it didn't link the libs. > > I have changed the code using #include <fstream> instead , and > outcommented "#include <osgDB/FileUtils>" , now everything was linking > again and I got my app built this way. > > > Before using Visual Studio 2012, there was a lot of compiler warnings > regarding some ofstream issues, but I could build my stuff . In Visual > Studio 2012 (Update II, v110_xp) something has changed. > > > regards, Markus > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- __________________________________________ Anders Backman, HPC2N 90187 UmeƄ University, Sweden [email protected] http://www.hpc2n.umu.se Cell: +46-70-392 64 67
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