Hello Daniel,

what kind of graphics card are you using? ATI/AMD? And are you using a vertex 
shader for your terrain? I had a similiar problem with reflections in osgOcean.
The solution was to add the line "gl_ClipVertex = gl_ModelViewMatrix * 
gl_Vertex;" to my vertex shader. On nVidia cards this line seems to be added 
automatically if it is missing.

Thank you!

Cheers,
Marcel

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