Hello Daniel, what kind of graphics card are you using? ATI/AMD? And are you using a vertex shader for your terrain? I had a similiar problem with reflections in osgOcean. The solution was to add the line "gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;" to my vertex shader. On nVidia cards this line seems to be added automatically if it is missing.
Thank you! Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56404#56404 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

