Hi all

I was unsuccesful with the ClipPlanes, so I decided to write a Vertex/Fragment 
Shader pair that handles the clipping by doing a fragment abort upon testing 
the vertex world height with a clipping height uniform.

Like this I was finally able get the control I wanted.

Thank you!

Cheers,
Daniel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56405#56405





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