Hi Daniel,
Regarding Remo 3D, it may be of interest that Remograph does have a
terrain generating software on its way, based upon Remo 3D, QGIS and
other open-source products. Its current working title is "Remo 3D
Terrain Kit" or R3T and it generates 3D terrain from GIS data.
R3T is still an internal product used to generate 3D terrain as a
service provided to our customers. It will be a fully documented, tested
and user-friendly external product in the future though. So if you need
3D terrain generated as a service, Remograph is available. And in a
hopefully not so distant future, it will be available as a commercial
product, as moderately priced as Remo 3D. If someone is interested in
beta testing R3T further ahead, don't hesitate to contact me.
Regards,
Andreas Ekstrand
Remograph
On 2013-09-20 09:20, Daniel Schmid wrote:
Hi all out there
I am trying to build content for our OSG-based driving simulation engine. I
have some complete terrains (terrain, buildings, streets, vegetation, etc) that
were build (externally) on a terravista based toolchain.
I was searching the forum to find out what tools people use to generate such
content showing urban or natural areas, with cities, villages etc. There are
some discussions about similar subjects...
There are some osg based tools like osgEdit (outdated), osgExplore (view
only?), Remo3D (commercial, but focused on models, not terrain), Blender
(export issues?), etc.
I thought it would be worth a thread where people just line up their tool chain
and what they use for what, starting from generating terrain, to placing roads,
buildings, vegetation, optimizing, exporting, etc.
There you go!
Regards
Daniel
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56418#56418
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