Hi Daniel,

Regarding Remo 3D, it may be of interest that Remograph does have a terrain generating software on its way, based upon Remo 3D, QGIS and other open-source products. Its current working title is "Remo 3D Terrain Kit" or R3T and it generates 3D terrain from GIS data.

R3T is still an internal product used to generate 3D terrain as a service provided to our customers. It will be a fully documented, tested and user-friendly external product in the future though. So if you need 3D terrain generated as a service, Remograph is available. And in a hopefully not so distant future, it will be available as a commercial product, as moderately priced as Remo 3D. If someone is interested in beta testing R3T further ahead, don't hesitate to contact me.

Regards,
Andreas Ekstrand
Remograph


On 2013-09-20 09:20, Daniel Schmid wrote:
Hi all out there

I am trying to build content for our OSG-based driving simulation engine. I 
have some complete terrains (terrain, buildings, streets, vegetation, etc) that 
were build (externally) on a terravista based toolchain.

I was searching the forum to find out what tools people use to generate such 
content showing urban or natural areas, with cities, villages etc. There are 
some discussions about similar subjects...

There are some osg based tools like osgEdit (outdated), osgExplore (view 
only?), Remo3D (commercial, but focused on models, not terrain), Blender 
(export issues?), etc.

I thought it would be worth a thread where people just line up their tool chain 
and what they use for what, starting from generating terrain, to placing roads, 
buildings, vegetation, optimizing, exporting, etc.

There you go!

Regards
Daniel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56418#56418





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