Hi John,

My brain is rather full with thoughts about scripting integration right now
so not much space to ponder other issues so can't provide an in-depth reply
yet, but one question you had was quick to answer so I'll do so below, then
come back to the topic more widely later.

On 23 September 2013 12:04, PCJohn <[email protected]> wrote:

> I agree, just I do not understand - what do you mean by "registry of OpenGL
> object types"?  Object type is not an instance, thus it does not have a
> pointer that could be registered in a list. Could you clarify for me how it
> would work?
>

Simply one would register an instance of each of the osg::StateAttribute
and osg::Drawable subclasses, this then serves as a prototype list than can
be invoked later for things like setting up extensions.

Robert.
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