I think in order to do XORed drawing, you'd need to be in a single-buffered
situation. Are you?

If you are, you should be able to setup a HUD-like transform and draw using
pixel coordinates.


On Tue, Sep 24, 2013 at 1:57 PM, Andrew Cunningham <[email protected]> wrote:

> Hi,
> This is an old one, that seemingly no-one has a solution for....
>
> I am having problems on W7/W8 when "aero" is active in our MFC/OGL(OSG)
> based CAE style application.
>
> 1) MFC CSplitterWnd resizing leaves 'window garbage' behind
> 2) How to draw an rubber-banding zoom box (using XOR operations) on the
> OpenGL window - we were using GDI, of course this is a no-no now.
>
> We have to advise the user to revert to Windows 7/8 basic theme. Of course
> they never read the release notes, so support gets the call....
>
> I was wondering how to resolve 2) using OSG. I suppose it's a HUD type
> problem. I want to draw over the existing rendered scene without requiring
> the underlying scene to be re-rendered. It quite simple to do a XOR'd
> rectangle using gl* calls in screen coordinates, but I'm at a loss how to
> integrate that into an OSG scene.
>
> Thank you!
>
> Cheers,
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56471#56471
>
>
>
>
>
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>



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