I am using a double-buffered window as per the OSG MFC example. traits->doubleBuffer = true; The MFC example shows a nice overlay HUD of rendering statistics.
This just seems such a typical 3D UI interaction - to show a rectangular area on the screen under mouse control for selection or zooming that it surprises me there is not a canned solution. I suppose I could grab the pixel buffer and make that a static background while I draw the rectangle. It is crucial the full 3D scene be not continuously redrawn while drawing this zoom box. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56474#56474 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

