I am using a double-buffered window as per the OSG MFC example. 
traits->doubleBuffer = true;  The MFC example shows a nice overlay HUD of 
rendering statistics.

This just seems such a typical 3D UI interaction - to show a rectangular area 
on the screen under mouse control for selection or zooming that it surprises me 
there is not a canned solution. I suppose I could grab the pixel buffer and 
make that a static background while I draw the rectangle. It is crucial the 
full 3D scene be not continuously redrawn while drawing this zoom box.

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