I'm just throwing this out there for those who like to keep abreast of
industry developments.

http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn

  Mantle is basically a VERY thin layer between the graphics core (hence,
"mantle") and application. Since it is targeted at the gaming world, it
uses HLSL as its shading language.

  I would actually be somewhat interested in a GLSL version of mantle, just
for research purposes. I'd be curious as to how much different an
application could perform on this minimalist architecture as compared to an
API like OpenGL (2.x or 3-4).

  It would seem like, while messy, a scene graph could be initially ported
to Mantle without too much trouble, but it would be a nightmare to maintain.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
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