I'm just throwing this out there for those who like to keep abreast of industry developments.
http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn Mantle is basically a VERY thin layer between the graphics core (hence, "mantle") and application. Since it is targeted at the gaming world, it uses HLSL as its shading language. I would actually be somewhat interested in a GLSL version of mantle, just for research purposes. I'd be curious as to how much different an application could perform on this minimalist architecture as compared to an API like OpenGL (2.x or 3-4). It would seem like, while messy, a scene graph could be initially ported to Mantle without too much trouble, but it would be a nightmare to maintain. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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