HI Brad,

My guess is that it's an artefact of using OpenGL/ST3C compression that the
OSG uses by default to keep the tile sizes.  You can disable compression
when doing the VPB build by choosing an RGB output format.  Run osgdem
--help to see all the options.

Robert.


On 26 September 2013 17:39, Brad Colbert <[email protected]> wrote:

> Hi folks,****
>
> ** **
>
> We are building a database using an additional texture layer as a height
> field.  I'm finding that the image stored in database is coming across with
> what appears to be 1bit noise.  A constant image of say, 125 / 255 after
> going through VPB is coming out with some values of 124 / 255.  The pattern
> looks a bit like quantization noise but we are setting
> --disable-error-diffusion just in case and the target has compression
> disabled using -RGBA.****
>
> ** **
>
> Does anyone in OSG land have an idea where I can look to see what is
> causing this?****
>
> ** **
>
> I'm attaching captured images where I've applied the same stretching
> formula.  One is from the rendering of the database and the other is from
> Mathcad, where I loaded the source image and displayed it with the same
> stretch.  The database image capture shows the "speckles" where as the
> source image does not.****
>
> ** **
>
> [image: Source.png]****
>
> ** **
>
> [image: Subset_VPB_pow10_1000.jpg]****
>
> ** **
>
> ** **
>
> -B****
>
> ** **
>
> ---****
>
> Brad Colbert****
>
> Renaissance Sciences Corporation****
>
> (480) 290-3997****
>
> ** **
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>

<<image001.jpg>>

<<image003.jpg>>

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