I've found that RGB-16 solves my issues, but not RGBA

On Thu, Sep 26, 2013 at 6:39 PM, Brad Colbert <[email protected]> wrote:

> Hi Robert,
>
> Maybe I'm using the wrong switch?  From my email below "the target has
> compression disabled using -RGBA."
>
> Does this need to be specified after each -layer # switch?
>
> -B
>
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Robert Osfield
> Sent: Thursday, September 26, 2013 11:27 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] VPB adding noise to imagery
>
> HI Brad,
>
> My guess is that it's an artefact of using OpenGL/ST3C compression that
> the OSG uses by default to keep the tile sizes.  You can disable
> compression when doing the VPB build by choosing an RGB output format.  Run
> osgdem --help to see all the options.
>
> Robert.
>
> On 26 September 2013 17:39, Brad Colbert <[email protected]> wrote:
> Hi folks,
>
> We are building a database using an additional texture layer as a height
> field.  I'm finding that the image stored in database is coming across with
> what appears to be 1bit noise.  A constant image of say, 125 / 255 after
> going through VPB is coming out with some values of 124 / 255.  The pattern
> looks a bit like quantization noise but we are setting
> --disable-error-diffusion just in case and the target has compression
> disabled using -RGBA.
>
> Does anyone in OSG land have an idea where I can look to see what is
> causing this?
>
> I'm attaching captured images where I've applied the same stretching
> formula.  One is from the rendering of the database and the other is from
> Mathcad, where I loaded the source image and displayed it with the same
> stretch.  The database image capture shows the "speckles" where as the
> source image does not.
>
>
>
>
>
>
> -B
>
> ---
> Brad Colbert
> Renaissance Sciences Corporation
> (480) 290-3997
>
>
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