Hi Mohammed,

I can answer your first question. osgRiver was never integrated into the
trunk because I felt that the way it had been combined in its current state
needed some work and sadly I simply haven't had time to work on it. I
haven't gone over the code for a long time but I seem to remember thinking
that it might be more appropriate for osgRiver to exist as a separate
nodekit rather than amalgamated into osgOcean since although they share a
lot of effects and are both water based, the problems they are trying to
solve are quite different.

Kim.


On 27 September 2013 18:14, Mohammed Djeralfia <[email protected]> wrote:

> Hi,
>
> I have just tested osgRiver(from alphapixel.com) and the river is not
> displyed correctly, the water is on the right corner of the river.3DS but
> only 1 segment of 9 is displayed (-15 to 0).
> I had tried to change the code of osgRiver in
> RiverGraph::MergeRiverFromPoints(vector<RiverControlPoint> points) at :
> RiverControlPoint next2 = curvePoint (changed to :(points[i-1] * 0.4 +
> points[i] * 0.6)) ; and now I have 3 segments from 9 that are displayed, I
> had done some other  modifications but it did not resolve the problem.
>
> So my questions are:
> 1) Why the osgRiver does  not be integrated in the osgOcean trunk?
> 2) Has someone have another version of the RiverGraph.cpp to make
> differance ?
>
> Any other suggestions would be welcome.
>
>
> Thank you!
>
> Cheers,
> Mohammed
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56516#56516
>
>
>
>
>
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