Hi Nick,

You should be able to set the number of bits for the depth buffer via
the GraphicsContext::Traits when creating your graphics context.

Robert.

On 2 October 2013 13:12, Trajce Nikolov NICK
<[email protected]> wrote:
> Hi Community,
>
> any hint how to setup this for the main viewer camera?
>
> Thanks a lot
>
> nick
>
> --
> trajce nikolov nick
>
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