Hi Nick, You should be able to set the number of bits for the depth buffer via the GraphicsContext::Traits when creating your graphics context.
Robert. On 2 October 2013 13:12, Trajce Nikolov NICK <[email protected]> wrote: > Hi Community, > > any hint how to setup this for the main viewer camera? > > Thanks a lot > > nick > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

