Thanks Robert!

nick


On Wed, Oct 2, 2013 at 3:29 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> You should be able to set the number of bits for the depth buffer via
> the GraphicsContext::Traits when creating your graphics context.
>
> Robert.
>
> On 2 October 2013 13:12, Trajce Nikolov NICK
> <[email protected]> wrote:
> > Hi Community,
> >
> > any hint how to setup this for the main viewer camera?
> >
> > Thanks a lot
> >
> > nick
> >
> > --
> > trajce nikolov nick
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to