Thanks Robert! nick
On Wed, Oct 2, 2013 at 3:29 PM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > You should be able to set the number of bits for the depth buffer via > the GraphicsContext::Traits when creating your graphics context. > > Robert. > > On 2 October 2013 13:12, Trajce Nikolov NICK > <[email protected]> wrote: > > Hi Community, > > > > any hint how to setup this for the main viewer camera? > > > > Thanks a lot > > > > nick > > > > -- > > trajce nikolov nick > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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