I thought that. This can be more like TerraVista issue. In TerraVista, in
the Page Compiler settings set the TileOrigin to LocalTile (something like
that). It should help for large coordinates in a way that each tile will be
built in Local Coordinates and a matrix will be placed on top. having it
built the archive this way should avoid any z-fighting

Cheers,

Nick


On Thu, Oct 3, 2013 at 8:12 AM, Kim JongBum <osgfo...@tevs.eu> wrote:

> hi, Nick
>
> our terrain format is .txp files.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56595#56595
>
>
>
>
>
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-- 
trajce nikolov nick
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