I thought that. This can be more like TerraVista issue. In TerraVista, in the Page Compiler settings set the TileOrigin to LocalTile (something like that). It should help for large coordinates in a way that each tile will be built in Local Coordinates and a matrix will be placed on top. having it built the archive this way should avoid any z-fighting
Cheers, Nick On Thu, Oct 3, 2013 at 8:12 AM, Kim JongBum <[email protected]> wrote: > hi, Nick > > our terrain format is .txp files. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56595#56595 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

