Hi David,

I don't have any answers, the best I can do is suggest tests that
might help shed some light on the issue.

Have you tested with various viewer threading models?

Robert.

On 3 October 2013 16:04, Heitbrink, David A <[email protected]> wrote:
> I have been having problems using swap groups. I am running on a windows 7
> machine, and have 2 Quadro K5000 cards with sync card, set to use an house
> sync @ 60 Hz. The sample code I have from NVidia does seem to work fine.
>
>
>
> The problem I am having is I get a hang on the windows swap buffer call. I
> am using OSG 3.2. I have modified the composite viewer example to add the
> following code:
>
>
>
>
>
>         osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
> osg::GraphicsContext::Traits;
>
>         traits->x = 100;
>
>         traits->y = 100;
>
>         traits->width = 1000;
>
>         traits->height = 800;
>
>         traits->windowDecoration = true;
>
>         traits->doubleBuffer = true;
>
>         traits->sharedContext = 0;
>
>         traits->swapGroup = 1;
>
>         traits->swapGroupEnabled = 1;
>
>         osg::ref_ptr<osg::GraphicsContext> gc =
> osg::GraphicsContext::createGraphicsContext(traits.get());
>
>
>
> @ around line 220.
>
>
>
> Any advice on this matter would be greatly appreciated, even vague guesses
> as to the cause.
>
>
>
> Also with tracing through the code I did notice the NVidia example does use
> wglQueryFrameCountNV, and wglResetFrameCountNV, and OSG does not. I also
> noticed that if setup their  sample program to use wglResetFrameCountNV, but
> never call wglQueryFrameCountNV, I get a hang similar to what I see with
> using OSG. I have modified OSG to use wglResetFrameCountNV and
> wglQueryFrameCountNV and still get the problem.
>
>
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>
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