Hello,

On Fri, Oct 4, 2013 at 1:17 PM, Sajjadul Islam <[email protected]> wrote:
> Hi Forum,
>
> I know that this topic is widely discussed here to run shading language 4 
> with OpenGL 3 and onwards using the compatibility profile. I checked the 
> osgsimplegl3 and osgvertexattrib array example. Then i try to compile the a 
> simple application with a pass through shader only , but i am having the 
> following error:
>
>
> Code:
>
> Got an X11ErrorHandling call display=0x9c41880 event=0xb3fadf2c
> GLXBadDrawable
> Major opcode: 135
> Minor opcode: 11
> Error code: 146
> Request serial: 9503
> Current serial: 9503
>   ResourceID: 73400323

I think you are attempting to create a graphic context before you have
a valid window created. That will fail, because the context is
normally tied to a window. That's why the BadDrawable error.

J.
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