On 5.10.2013 20:15, Sajjadul Islam wrote:
Code:
#version 400
in vec3 VertexPosition;
in vec3 VertexColor;
out vec3 Color;
void main()
{
Color = VertexColor;
gl_Position = vec4(VertexPosition,1.0);
}
Please try it on your end and let me know!!
Hi Sajjadu,
I can't try your code at the moment, but from what I can tell, the
vertex shader is missing :
uniform mat4 osg_ModelViewProjectionMatrix;
and then in vertex shader main use:
gl_Position = osg_ModelViewProjectionMatrix*vec4(VertexPosition,1.0);
The osg_ModelViewProjectionMatrix, osg_ModelViewMatrix and others are
automatically set by the osg. Also, don't forget to call:
gc->getState()->setUseModelViewAndProjectionUniforms(true);
Robert Milharcic
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