Hi, your other buffers use the rectangle format. This texture format can be accesed with unormalized coordinates [0, texturesize]. Regular 2D textures need to be accessed with normalized texture coordinates [0, 1].
Thank you! Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56731#56731 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

