Hi,

your other buffers use the rectangle format. This texture format can be accesed 
with unormalized coordinates [0, texturesize]. Regular 2D textures need to be 
accessed with normalized texture coordinates [0, 1].

Thank you!

Cheers,
Marcel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56731#56731





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to