Hi, No shadow with 0,0,1 is a bug. I'm not sure where ist comes from. The length in the shader was a test I forgot to revert this change. -viewspacePosition.z shold be used instead in both cases. 1000.0 is my far plane, i write the depth value unormalized [near, far].
Thank you! Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56758#56758 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

