Hi, you write the depth in your first texture component(accessed from the shader with .r, .x or .s). But you read it from the third component of your texture(.z). I know it looks confusing at first to read the depth from .x, but this is actually right.
Thank you! Cheers, Marcel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56770#56770 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

