Hi Gianni, A CompositeViewer with two View's, potentially sharing the same window so that one view overlays the other like a HUD is the way I would tackle the tasks. The View's could share the same scene graph, or have their own scene graph. If you wanted to share the scene graph but view different parts of it the way to do it is use a NodeMask and Camera::CullMask combination to insure the each view traverses only the intended parts of the scene graph for that view.
Robert. On 16 October 2013 14:35, Gianni Ambrosio <[email protected]> wrote: > Thanks Nick, > I already implemented a HUD for 3D axes but whithout resizing and > dragging. Anyway thanks again for the hint. > > Gianni > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56807#56807 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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